2016年12月16日 星期五

紅綠燈

using UnityEngine;
public class ExampleClass : MonoBehaviour 
{
    void Update() 
    {
        // Rotate the object around its local X axis at 1 degree per second
        transform.Rotate(10*Vector3.right * Time.deltaTime);
        // ...also rotate around the World's Y axis
        transform.Rotate(Vector3.up * Time.deltaTime, Space.World);

    }
 
 
       }


2016年12月2日 星期五

人物繞校園跑網頁開啟-繞校園一圈

using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour
{

    Vector3[] T = new Vector3[4];
    // Use this for initialization
    void Start()
    {
        T[0] = new Vector3(4f, -6.161964e-17f, 3f);
        T[1] = new Vector3(-4f, -6.161964e-17f, 3f);
        T[2] = new Vector3(-4f, -6.161964e-17f, -4f);
        T[3] = new Vector3(4f, -6.161964e-17f, -4f);

    }
    int aa = 0;

    // Update is called once per frame
    void Update()
    {
        transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
        if (transform.position == T[aa])
            aa = (aa + 1) % 4;


    }

}

 

2016年11月18日 星期五

人物繞校園跑-原地自轉

using UnityEngine;
 
using System.Collections;
 

 

 
public class TransformFunctions :
MonoBehaviour
 

 

 
{
 

 

 
    public float
moveSpeed = 10f;
 
    public float
turnSpeed = 50f;
 

 
    void Update ()
 
    {
 
     
 
if(Input.GetKey(KeyCode.UpArrow))       
 
transform.Translate(Vector3.forward *
moveSpeed * Time.deltaTime);
 
if(Input.GetKey(KeyCode.DownArrow))
 
transform.Translate(-Vector3.forward *
moveSpeed * Time.deltaTime);
 
if(Input.GetKey(KeyCode.LeftArrow))         
 
transform.Rotate(Vector3.up, -turnSpeed
* Time.deltaTime);
 
if(Input.GetKey(KeyCode.RightArrow))
 
 
           
 
transform.Rotate(Vector3.up, turnSpeed
* Time.deltaTime);
 
    }
 
        
}
 
-----------------------------------------------------
 

 

 
 
 
using UnityEngine;
 
public class ExampleClass : MonoBehaviour 
 
{
 
    void Update() 
 
    {
 
        // Rotate the object around its local X axis at 1 degree per second
 
        transform.Rotate(10*Vector3.right * Time.deltaTime);
 
        // ...also rotate around the World's Y axis
 
        transform.Rotate(Vector3.up * Time.deltaTime, Space.World);

2016年11月11日 星期五

2016/11/11 角色控制器(Character Controllers)

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
        public GameObject obj_Player;
        // Use this for initialization
        void Start () {
       
        }
       
        // Update is called once per frame
        void Update ()
        {
               
                obj_Player = GameObject.Find("Sphere");
                if (Input.GetKeyDown (KeyCode.A)) {
                        obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.D)) {
                        obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.W)) {
                        obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
                } else if (Input.GetKeyDown (KeyCode.S)) {
                        obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
                }
        }

}

成果
 材質


2016年11月4日 星期五

2016/11/04 學習Slider 的用法

2016/11/04學習Slider 的用法

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
float rnum=0;
float gnum=0;
float bnum=0;

rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
bnum=GameObject.Find("Slider2").GetComponent<Slider>().value;

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();

mytxt.text =rnum.ToString();
mytxt1.text=gnum.ToString();
mytxt2.text=bnum.ToString();

Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
Image img3 = GameObject.Find ("Image3").GetComponent<Image> ();

img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color(0.0F, gnum, 0.0F, 1.0F);
img2.color = new Color(0.0F, 0.0F, bnum, 1.0F);
img3.color = new Color(rnum, gnum, bnum, 1.0F);
}
}

三個顏色(手)調到0.5

 三個顏色調到1

紅色調到1其他0

綠色1其他0

藍色1其他0

2016年10月28日 星期五

2016/10/21 倒數計時

using UnityEngine;

using System.Collections;

using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {

    // Use this for initialization
    void Start () {
    
    }
    
    // Update is called once per frame
    void Update () {
        Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();



        //mytxt.text =Random.Range(1,4).ToString();

        mytxt.text =Time.time.ToString();

        //float translation = Time.deltaTime * 10;
    
    }
    public void myfun()

        {


        //Time.timeScale=0;
            }

    }



using UnityEngine;

using System.Collections;

using UnityEngine.UI;
public class NewBehaviourScript1 : MonoBehaviour {
    void Start () {
    
    }
    
    // Update is called once per frame
    void Update () {
        Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
        //mytxt.text =Random.Range(1,4).ToString();

        mytxt.text = Time.time.ToString ();
    
    }
    public void myfun()

        {
        
        Time.timeScale = 0;

    }

    }










using UnityEngine;

using System.Collections;

using UnityEngine.UI;
public class NewBehaviourScript2 : MonoBehaviour {
    public bool timerOn =  true;

        float time;

        // Use this for initialization
    // Use this for initialization
    void Start () {
    
    }
    
    // Update is called once per frame
    void Update () {
        if (timerOn)

                    {

                        time += Time.deltaTime;

                    }
        Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent<Text> ();
        mytxt.text = Time.time.ToString ();

    }
}


2016年10月21日 星期五

2016/10/07 猜拳遊戲

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            Random crandom = new Random();
            int myrandom=crandom.Next();
            int c = myrandom % 3+1;
            textBox1.Text = "亂數" + c.ToString();
            if (c == 1)
            {
                button2.Visible =true;
                button3.Visible =false;
                button4.Visible = false;
            }
            if (c == 2)
            {
                button3.Visible = true;
            }
            if (c == 3)
            {
                button4.Visible = true;
            }
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            button2.Visible = false;
            button3.Visible = false;
            button4.Visible = false;
        }
    }
}
======================================================================





==================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class NewBehaviourScript : MonoBehaviour {


 // Use this for initialization
 void Start () {

 }

 // Update is called once per frame
 void Update () {

 }

 public void myfun()
 {
  Text mytxt = GameObject.Find ("Canvas/Panel/Text").GetComponent();
  int c = Random.Range (1, 4);

  mytxt.text =c.ToString();
  Image Imgy = GameObject.Find ("Canvas/Panel/Image").GetComponent();
  if (c == 1) {
   Imgy.sprite = Resources.Load ("Image/x") as Sprite;
  }
 }

}