using UnityEngine;
using System.Collections;
public class
TransformFunctions :
MonoBehaviour
{
public
float
moveSpeed = 10f;
public
float
turnSpeed = 50f;
void Update
()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward
*
moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward
*
moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up,
-turnSpeed
* Time.deltaTime);
if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up,
turnSpeed
* Time.deltaTime);
}
}
-----------------------------------------------------
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
void Update()
{
// Rotate the object around its local X axis at 1 degree per second
transform.Rotate(10*Vector3.right * Time.deltaTime);
// ...also rotate around the World's Y axis
transform.Rotate(Vector3.up * Time.deltaTime, Space.World);